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Space RTS Sins of a Solar Empire 2 Gets Early Access

Space RTS Sins of a Solar Empire 2 Gets Early Access

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In space, no one can count your APM. At least we hope this is the case for the space RTS game Sins of a Solar Empire 2, which has now entered the first phase of the Early Access period. During this technical preview period of development, players will be able to try out a selection of single-player content for one of the factions of the sci-fi strategy game, providing valuable feedback to developers Stardock and Ironclad Games.

“This early access will be much more like an old-fashioned beta program,” explains Brian Clair, director of publishing house Stardock. “The goal is to use the feedback we get and iterate the game with monthly public updates.”

The developers say that while this first phase is “just” a technical preview, there is already a lot to do with Sins of a Solar Empire II. The map constantly shifts with planetary orbits, turreted weapons have realistic firing fields and projectile trajectories, and worlds can be customized with a powerful planetary colonization system. You will have to deal with various NPC factions, which can help or hinder you on your path to galactic domination.

The technical preview phase will also be the maiden voyage for Ironclad’s new Iron Engine, which the developer says is 64-bit, core neutral and will support “tens of thousands” of ships with no noticeable performance effects.

The first technical preview phase will be followed by a multiplayer-focused alpha, which will add two more factions, the Vasari and Advent, Stardock and Ironclad say. Finally, a beta phase will “focus on polishing, balance, exploit solving, and visual fidelity improvements.”

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You can pre-order Sins of a Solar Empire II on the official site for early access, or check out our guide to the best Sins of a Solar Empire: Rebellion mods if you’d rather wait for development to progress a little further.

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